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Reality Window Manager

When windows are used together with the RUI, a new kind of window manager results. For example, while waiting in lounge or other waiting area, a user might define walls around the lounge as various windows. In this way screen real-estate is essentially infinite. Although not all screens are visible at any one time, portions of them become visible through the WearComp glasses, when they are looked at. Others in the lounge need not be able to see them, unless they are wearing similar glasses and the user has also permitted them access to these windows (as when two users are planning upon the same calendar space).

There are no specific boundaries in this form of window manager. For example, if the user runs out of space in the lounge, he or she can walk out into the hall and create more windows on the walls of the hallway leading into the lounge. It is also easier to remember where all the windows are when they are associated with the real world. Part of this ease of memory comes from having to walk around the space, or at least turn one's head around in the space.

This window manager, called RWM, also provides means of making the back of the head ``transparent'', in a sense, so that one can see windows in the front as rightside-up and windows behind as upside-down. This scheme simply obeys the laws of projective geometry. Rearview windows may be turned on and off, since they are distracting for concentration, but they are useful for quick navigation around a room.


next up previous
Next: The VideoOrbits head-tracker Up: A proposed solution: Humanistic Previous: Reality User Interface
Steve Mann
1998-09-15