The first lecture will use the full 3 hours.
Each subsequent lecture will follow a split style in which the first part
of the lecture is a traditional lecture, and the second part is a
seminar style (e.g. participatory). In order to participate, students will
complete readings, and review the lecture content from the week before,
and prepare thoughts, analysis, response, etc., to present in the subsequent
- Lecture 1: Introduction and rationale;
Wearable computing Today;
History (and future) of wearables and wearable AR/VR/...
- Lecture 2: Applied wearables platforms (Vuzix Blade, InteraXon Muse,
Blueberry, OpenEyeTap) and methodology (Linux, shell, Python, Pi, ESP32);
how to setup a system for wearables research, development, and industrial
- Lecture 3: All Reality (Wearables, VR, AR, XR, etc.), with Tom Furness,
the "Grandfather of VR"
- Lecture 4: History and State-of-the-art in VR, by Tom Furness
- Lecture 5: Sensing and meta-sensing
- Lecture 6: HDR (High Dynamic Range) imaging, audio, and other sensing and meta-sensing
- Lecture 7: EEG brain-sensing and signal processing, SSVEP,
- Lecture 8: Lock-in amplifier fundamentals, with application to SSVEP
- Lecture 9: fNIRS brain-sensing and signal processing for human-computer interaction
- Lecture 10: Optics for wearables
- Lecture 11: Final project presentations
- Lecture 12: The wearable computing industry: Featuring CEO of InteraXon,
Founder and CEO of Blueberry, Founder and CEO of Vuzix, Paul Travers