Seeing eye-to-eye

Seeing through each others' eyes

Swapping point-of-eye with EyeTap Digital Eye Glass, wearable, or mobile computing

Possible logo designs:

  1. Invention title: Seeing Eye-to-Eye™. Brand names for related goods and services: eye2eye™, eye-to-eye™, ayin2ayin™, ayin-to-ayin™, ay2ay™, y2y™, etc..

    About the eye2eye logo designs: The logo designs by S. Mann, derive from the letter "ayin" of many ancient alphabets which means "eye". The earliest known alphabet has 22 letters in it, and each letter was derived from a hieroglyph. Each letter, by itself, was a picture of the object it sounded like. In fact the word "alphabet" comes from the first two letters, "alpha" (or "aleph"), which means "ox", and "bet" which means "house" (and is actually a pictorial drawing of a house). Each letter had an important meaning, e.g. the fourth letter, "dalet" means "door", the 13th letter, "mem" means "water" (and evolved into our letter "M" which still looks a bit like the wavy line for the hieroglyph of water), and the 16th letter "ayin" means "eye". Each letter means something important and fundamental to all of human civilization. The letter "ayin", in early writing, looks like a human eye. This letter evolved into our letter "O", which still, after thousands of years, somewhat resembles the eye. To this day, "ayin" in Hebrew, Arabic and Maltese still means "eye" [Wikipedia, Ayin].

  2. Summary explanation -- how it works: The invention may take the form of a device, means, apparatus, goods, or services, which allow people to exchange their points-of-view, and, more precisely, their "point-of-eye™".

    This is done through Digital Eye Glass, or Wearable Computing, a technology invented by S. Mann (see related invention, "Wearable Computing"), or by mobile computing, portable computing, or a combination of desktop and mobile, portable, and wearable computing. One person streams live video of what they see, to another person who can then stream live video back.

    The "magic" in (e)y(e)2(e)y(e)™ is in the shared image stabiliziation. Normally when you look at someone else's video feed, your visual and vestibular cues don't match, so you feel sick and dizzy (e.g. your inner ear and sense of balance don't match what you see, because you're not actually moving around the same way the other person does). The magic of related inventon Video Orbits allows each person's view to be mathematically stablized in the other person's coordinates, and vice-versa. This means that it is easy and practical to swap viewpoints with anyone we want.

    eYe2eYe™ is about to totally revolutionize video conferencing. Physicians in remote areas can bring remote experts into their visual space. If you're walking home late at night you can share your point-of-eye (see related invention, Personal Safety Device) for a safe walk home. If you're lost, you can call up a friend who knows the area.

    The y2y™ technology can even allow you to swap viewpoints with a totally virtual being, i.e. it brings the power of AI (Artificial Intelligence) into your brain. In this sense, you share your world with an AI network. For example, the Wearable Face Recognizer is a remote AI expert you can see y2y with. (See related invention, Visual Memory Prothetic.)

  3. Example commercial applications: This invention has a massive potential for widespread vertical integration across many different markes, disciplines, and fields. Obviously medicine (remote phyisician, remote expert, etc.) comes to mind. But also, imagine if your car breaks down and you don't know how to fix it. Simply see y2y™ with your CAA (Canadian Automobile Association).

    But think bigger than CAA! Think about a global business providing not just automobile assistance, but real-life assistance, from task-specific remote expertise (how do I fix my car?, or how do I solve this Calculus problem?), to more general remote life-coaching (e.g. how do I deal with this social problem or bullying problem or life-problem?).

    As a commercial product, good, or service, y2y can be used by doctors, insurance professionals, police officers, emergency responders, utility workers, airline mechanics, testing bureaus, and everyone else with a need to communicate. Y2y is the best way to communicate with others!

  4. Link to technical papers associated with the invention: Seeing Eye to Eye: a shared mediated reality using EyeTap devices and the VideoOrbits Gyroscopic Head Tracker. See also: Designing Digital Eye Glass..., and other related work: EyeTap.
  5. Patent applications filed or issued: U.S. Patent 5706416 (pertains to Video Orbits Head Tracking, shared Video Orbits, etc.). Other patents in the works.
  6. Prototypes constructed: Several working prototypes have been constructed by S. Mann. Presently other students are also working on this invention and there have been some exciting new developments. It is suggested that we bring together a small team of dedicated people to help further this invention.
  7. This invention is related to the Video Orbits, Visual Memory Prosthetic, Personal Safety Device, and Wearable Computer inventions as mentioned previously above (see links under "Summary explanation" above).
Here is a brief biography on the inventor, Steve Mann; and also Wikipedia has more info on inventor S. Mann.

Return to a list of some of Steve Mann inventions