WEARCOMP; 3 defining characteristics
- First defining characteristic:
- Wearable: apparatus within prosthetic territory of
- Facilitates use of apparatus while
engaged in other activities.
- Makes apparatus differ
from desktop computing:
- Computing becomes secondary activity,
- One or more other primary activities can be performed at same time.
- ``personal'' computing to the extreme:
- apparatus within user's personal space from user's perspective
- apparatus within user's personal space from others' perspective:
- Example: far less likely that one would be asked to leave one's
clothing at the front counter when entering a museum or
department store than it would be that
one would be asked to leave one's briefcase at the front counter;
- This barrier to removal helps contribute to true power
of long-term synergy with apparatus.
- Long term synergy assists human+computer becoming
Contact info: Professor Steve Mann, University of Toronto, Department of
10 King's College Road, Toronto, Ontario, M5S 3G4