Early cyborg communities of the late 1970s and early 1980s were constructed to explore the creation of visual art within a computer mediated reality. Then with the advent of the World Wide Web in the 1990s, cyborg logs (glogs, short for cyborGLOGS) became shared spaces. Such logfiles resulted in Wearable Wireless Webcam (a WWW readable cyborg logfile of daily activities), and more recently, Ito's Moblog (inspired by Wearable Wireless Webcam and Rheingold's Smart Mobs). Not to confuse Moblogging with Mobbing.
The main difference between weBLOGS and cyborGLOGS is that
blogs often originate from a desktop computer, wheras glogs can originate
while walking around, often without any conscious thought and effort,
as stream-of-(de)consciousness glogging:
Creation of glogs often involves the use of portable cameras, and as these devices get easier and easier to use, glogs can grow with little or no effort.
Cyborg communities take many of the concepts of the internet beyond the confines of the desktop. Wearable Computer Mediated Reality (EyeTap devices, digital eyeglasses, etc.) also blurs the boundary between cyberspace and the real world. But the most profound effect, is probably that of decentralized personhood made possible through ambiguous and fragmented identity collectives. The concept of an ambiguous and fragmented identity is not, in and of itself, new, because corporations have for many years enjoyed the rights and benefits conferred by personhood, without having to endure the accountability associated with a single individual. But cyborg communities now make similar constructs available to the individual. Rheingold captures the essence of such concepts with his Smart Mobs. Glogs also capture the ideas of inverse surveillance (sousveillance, from French "sous" meaning "from below" and "veiller", meaning "to watch). In this context, the body borne computer is known as "Architecture of One" (i.e. a "building" made for a single occupant), yet it provides a shell of community around that individual. Such a construct allows for "Self Corporatization" (Corporate Body), as is, for example, embodied in Kyle Amon, Inc. (a cyborg who founded a corporation in his own name). But such "mobs" are totally nonviolent. In fact they perpetrate a "low intensity peacefare", by forming a counterpoint of personal privacy to the institutional secrecy of large organizations.
The ambiguous identity of the cyborg body has transformed the world from the modernist ideal of universally agreed upon global objective reality, to the postmodernist era of fragmented indeterminate subjective collective individualism. But its weakness is on its reliance upon centralized wireless infrastructure that suggests it may give way to a post-cyborg (pastmodernist) model of authoritarian, dictated, and centralized control. Thus the future may very well rest upon the development of independent indestructible wireless peer-to-peer networks that have the unstoppable nature promised by the early internet. Using the Ouijava programming language, for example, it would be possible to create author-free computer programs (a true collective consciousness). Such infrastructure will hopefully give rise to the pastcyborg (post post cyborg) age.
--Steve Mann 2002
Here is some rather negative press on 'glogging: http://www-tech.mit.edu/Issue/V116/N28/mann.28c.html, whereas many years later 'glogging was to have been accepted as mainstream.
Select archives from a 2 year long continuous webcast (glogged 1994-1996). including the First Night Cyborg Log (1995) (preceeded by a Boston Globe Article in 1995, announcing the First Night Cyborg event).
Artist Eduardo Kac was the first person in the world to implant a microchip in his body, which he did as a form of social commentary on being "chained or branded". http://wearcam.org/kac.html
Mark Dery argues that:
"the human body is increasingly the site of what
might be called micropolitical power struggles". Cyberculture.
South Atlantic Quarterly. 91(3). Summer 1992. p.507.
Chris Hables Gray argues that: "There is ... real life and there is virtual
reality, where all the crucial sense data you are using is computer
generated. But there is also mediated reality, where real world data is
modified for the user"
http://www.routledge-ny.com/CyborgCitizen/chappgs/chap1a.html
Chris Hables Gray. (2001). Cyborg Citizen: Politics in the Posthuman Age,
Chapter 1, The Cyborg Body Politic, The Possibilities of Posthumanism.
http://www.routledge-ny.com/CyborgCitizen/chappgs/chap1a.html
Katherine Hayles, N. (1999). How We Became Posthuman: Virtual Bodies in
Cybernetics, Literature, and Informatics. University of Chicago Press.
Lightman, A. (2002). Brave New Unwired World. John Wiley and Sons. 314p.
Joi Ito's Moblog. (2002). http://joi.ito.com/moblog/
Mark Andrejevic. (2002). CO 342: Technoculture and the Information Society.
Fall 2002. Department of Communication, Fairfield University.
http://www.faculty.fairfield.edu/mandrejevic/tech02.htm
Mann, S. (1999). Cyborg Seeks Community. Technology Review. May/June 1999
Mann, S. (2001).
Intelligent Image Processing.
John Wiley and Sons, 384pp, November 2, 2001, ISBN: 0-471-40637-6.
Mann, S. with Niedzviecki, H. (2001).
CYBORG: Digital Destiny and Human
Possibility in the Age of the Wearable Computer. Steve Mann, with Hal
Niedzviecki, October 2001, Randomhouse Doubleday (Randomhouse and
Doubleday have now merged). ISBN: 0385658257.
Christina Mann's birthglog
(glogging when less than one minute old).
Mann, S. (2003). Existential Technology. Leonardo 36(1). MIT Press.
Mann, S., Nolan, J., Wellman, B. (2002). Sousveillance: Inventing and
Using Wearable Computing Devices to Challenge Surveillance.
http://wearcam.org/sousveillance.htm
Mann, S., Fung, J. (2002). Mediated Reality. Presence, Teleoperators and
Virtual Environments. MIT Press. 11(2), 158-175.
Mann, S. (2001) Wearable Computing: Toward Humanistic Intelligence.
IEEE Intelligent Systems. 16(3), 10-15.
Mann, S. (1998). Humanistic Intelligence: WearComp as a new framework for
Intelligent Signal Processing. Proceedings of the IEEE.
86(11), cover+p2123-2151. See also http://wearcam.org/hi.htm
Mann, S. (1998). Headmounted Wireless Video: Computer-Supported Collaboration
for Photojournalism and Everyday Use. IEEE ComSoc. Special Issue on Wireless
Video. 36(6). p144-151.
Mann, S. (1997). Wearable Computing, A first step toward personal imaging.
IEEE Computer. 30(2), 25-32. See also http://wearcam.org/ieeecomputer/
Mann, S., Böhlen, M., & Diamond, S. (2002). Decontamination, Surveillance
and Ready Made Martial Law in the Anthrax Age. International Symposium on
Electronic Art, p148-151, Japan. See also http://wearcam.org/isea02/index.htm
Mann, S., & Guerra, R. (2001). Witnessential Networks. IEEE ISWC. p47-54.
October 7-9. ETH Zurich Switzerland.
Mann, S., Fung, J., & Manders, C. (2001). Living as Cyborgs.
Proceedings of CAST01 (a conference discussing intersections of
artistic, cultural, technological and scientific issues). p99-103,
Sept. 21-23. Fraunhofer-Gesellschaft.
See also http://wearcam.org/cast01/cast_html/
Mann, S. (1998). Reflectionist Issues in Humanistic Intelligence.
V2 Organisation Annual Symposium. Nov17-Nov29. Rotterdam.
http://www.v2.nl/deaf
Also published as a book chapter in
The Merging of Art, Architecture and Media Technology
NAI Publishers with V2-Organization, 288pp ISBN: 9056620908, 1999.
Mann, S. (1996). Wearable Multimedia Computing and Personal Imaging.
Fourth ACM International Multimedia Conference. p163-174. Nov. 18-22.
See also http://www.acm.org/sigmm/MM96/closingArt.html
Mann, S. (2002). EyeTap devices. Publication of the scientific board of
Triennale di Milano. p172-177. (This publication appeared together with
exhibition the EyeTap invention in Triennale di Milano, Taking Eyeglasses
Seriously, from the first lenses to the electronic prostheses.)
Mann, S. (2002). Mediated Reality with implementations for everyday life.
PRESENCE-Connect. http://presence-connect.com
M.I.T. Press. August 6.
Mann, S. (2002). Sousveillance, not just surveillance....
Metal and Flesh (Chair et M\'{e}tal). CM06. Fri, 01 Mar.
http://www.chairetmetal.com/cm06/mann-complet.htm
Rheingold, H.
The Virtual Community. http://www.rheingold.com/vc/book/
See also
http://www.smartmobs.com/archives/000406.html
Starner, T., Mann, S., Rhodes, B., Levine, J., Healey, J., Kirsch, D,
Picard, R. W., & Pentland, A. (1997). Augmented Reality through Wearable
Computing. Presence, Teleoperators and Virtual Environments. MIT Press.
6(4), p386-398.
Wearable Computing. (2002). http://about.eyetap.org
Wellman, B. (2002). THE INTERNET IN EVERYDAY LIFE.
Edited by Barry Wellman & Caroline Haythornthwaite