Steve Mann mann@eecg.toronto.edu University of Toronto, 10 King's College Road, Toronto, Ontario, Canada, M5S 3G4
This effort also facilitated a new form of visual art
called Lightspace Imaging (or Lightspace Rendering) in which
the author chose a fixed point of view for the camera, and then,
once the camera was secured on a tripod, the author walked around
and used various sources of illumination to sequentially
build up an image layer-upon-layer in a manner
analogous to paint brushes upon canvas, and the cumulative
effect embodied therein.
The author's early 1980s attempts at creating expressive images using
the personal imaging system he developed in the 1970s
and early 1980s are depicted in
Figure 1a
and Figure 1b.
CAPTION:
A common criticism of the camera
is that it reduces our enjoyment of
reality because we become so busy working the camera that
we neglect to appreciate reality itself.
However, a goal of
Personal Imaging
is to create something much more like
the sketch pad or artist's canvas than
like the camera in its usual context.
The images produced as artifacts of Personal Imaging
are somewhere at the intersection of
painting, computer graphics, and photography.
(Figure 1a)
Notice how the broom appears to
be its own light source (e.g. self-illuminated), while the
open doorway appears to contain a light source emanating from
within. The rich tonal range and details of the door itself,
although only visible at a grazing viewing angle, are
indicative of the affordances of the
Lightspace Rendering method.
(Figure 1b) architecture offers a unique perspective, which can also be
illuminated expressively.
(C) Steve Mann, 1984.
Throughout the 1980s, a small number of other artists also used the author's apparatus to create various lightpaintings. However, due to the cumbersome nature of the early WearComp hardware, etc., and the fact that much of the apparatus was custom fit to the author, it was not widely used over an extended period of time by others. However, the personal imaging system proved to be a new and useful invention for a variety of photographic imaging tasks.
To the extent that the artist's light sources were made far more powerful than the natural ambient light levels, the artist had a tremendous degree of control over the illumination in the scene. The resulting image was therefore a depiction of what was actually present in the scene, together with a potentially very visually rich illumination sculpture surrounding it. Typically the illumination sources that the artist carried were powered by batteries. (Gasoline powered light sources were found to be unsuitable in many environments such as indoor spaces where noise, exhaust, etc. were undesirable.) Therefore, owing to limitations on the output capabilities of these light sources, the art was practiced in spaces that could be darkened sufficiently, or, in the case of outdoor scenes, at times when the natural light levels were least.
In a typical application, the user positions the camera upon a hillside, or on the roof of a building, overlooking a portion of a city, usually having an assistant oversee the operation of this camera. The user may then roam about the city, walking down various streets, and use the light sources to illuminate various buildings one-at-a-time. Typically, in order that the wearable or portable light sources be of sufficient strength compared to the natural light in the scene (e.g. so that it is not necessary to shut off the electricity to the entire city to darken it sufficiently that the artist's light source be of greater relative brightness) some form of electronic flash is used as the light source. In some embodiments of the personal imaging invention, an FT-623 lamp (the most powerful lamp in the world, with output of 40kJ) is used, housed in a lightweight 30 inch highly polished reflector, with a handle which allows it to be easily held in one hand and aimed (Figure 2) CAPTIOM: Wearable Computing and Augmented/Mediated Reality for Computer Supported Collaborative Photography}: A portable electronic flashlamp is used to illuminate various buildings such as tall skyscrapers throughout a city. The viewfinder on the helmet displays material from a remotely mounted camera with computer generated text and graphics overlaid in the context of a collaborative telepresence environment. An assistant at the remote site wears a similar apparatus with a similar body-worn backpack-based processing system.
(a)
(b)
CAPTION:
Artist's ``paintbrush''
for Computer Supported Collaborative Photography}:
The artist issues commands to a remote camera
using a data entry device while
monitoring the resulting pictures and overlaid text+graphics
on a head mounted display.
Here a
simplified diagram is used to illustrate signal routing.
(a) When the artist issues a command by switch closures (S),
a signal is sent through an INBOUND communications channel,
depicted as transmitter I.Tx, to the central base station
(b) and is received by the inbound receiver, denoted I.Rx.
This initiates frame capture (depicted by solenoid S) with
a computer system located at the base station.
At the correct instant during frame capture,
a signal (depicted by flash sync contacts X)
is sent back by the camera's outbound
transmit channel O.Tx, to the artist (a)
and received by the artist's
light source synchronization receiver, O.Rx.
This activates FLASH through its synchronization
contacts denoted X. Light then emerges through the OPENING
and illuminates the scene at the exact instant during which
the camera's sensor array is sensitive to light.
A short time later, the image from the camera base
station (b) is sent via the OUTBOUND channel to the artist (a)
and is displayed on the artist's head-mounted display,
overlaid with a calculated summation of previous differently
illuminated images of the same scene
and appropriate graphics for manipulation of the summation
coefficients.
The receiver at the camera is typically embodied in a communications protocol, which in newer embodiments of the invention runs over amateur packet radio, using a terminal node controller in KISS mode (TCP/IP). In the simple example illustrated here, the RECEIVER activates shutter solenoid S; what is depicted in this drawing is approximately typical of a 1940s press camera fitted with the standard 6 volt solenoid shutter release, while in actual practice there are no moving parts in the camera, and the shutter is implemented electronically. The camera is sometimes designed so that it provides a sync signal in advance of becoming sensitive to light, so that pulse compression may be used for the synchronization signal.
The wearable computer is generally distributed throughout a heavy black jacket, and the artist will typically wear black pants together with the jacket, and hold the light source depicted in Figure 3a, using a black glove, although this is not absolutely necessary. Accordingly, the housing of the lamp head will often be painted flat black.
In this manner a comparatively small lamp (small compared to the scale of a large city, e.g. a lamp and housing which can be held in one hand) may illuminate a large skyscraper or office tower in such a manner that the lamp appears, in the final image, to be the dominant light source, compared to fluorescent lights and the like that might have been left turned on upon the various floors of the building, or to moonlight, or light from streetlamps which cannot be easily turned off.
Typically, the artist's wearable computer system comprises a visual display which is capable of displaying the image from the camera (typically sent wirelessly over a data communications link from the computer that controls the camera). Typically, also, this display is updated with each new exposure. The wearable computer is generally controllable by the artist through a chording keyboard mounted into the handle of each light source, so that it is not necessary to carry a separate keyboard. In this manner, whichever light source the artist plugs into the body-worn system becomes the device for controlling the process. An example of an input device built into the handle of a smaller electronic flashlamp appears in Figure 4. CAPTION: Typical ``Keyboard'' and ``Mouse'': The portable electronic flashlamps used in conjunction with the invention are each equipped with a data entry device and cursor pointing device (useful in computer supported collaborative photography). Here a 1970s system is shown with five microswitches operable by the right hand while simultaneously holding and aiming the lamp. Thus it is possible that one can be walking and entering data at the same time, or even be climbing a ladder or rope, and stop to enter data. The pointing device (joystick) is operated with the left hand so that when ``typing'' and pointing, both hands are occupied. However since the pointing device is not used frequently the apparatus is usable with one hand most of the time. The lamp pictured in Figure~\protect\ref{fig:623} has a similar user-interface (``keyboard'' for right hand and ``mouse'' for left hand), except that the left hand device is also built in proximity to a separate handle/grip to facilitate two-handed grasping of the lamp in conditions of high wind. (The 30 inch reflector acts like a sail, so it needs to be held with both hands in windy weather.) Otherwise the two lamps have the same user-interface. Consistency of user-interface was an important human-factors consideration.
Typically exposures are maintained as separate image files overlaid on the artist's screen (head mounted display) together with the current view through the camera. The exposures being in separate image files allows the artist to selectively delete the most recent exposure, or any of the other exposures previously combined into the running ``sum'' on the head mounted display (``sum'' is used in quotes here because the actual entity, a summation in homomorhic vectorspace, will be described later. Additional graphic information is also overlaid to assist the artist in choice of weighting for manipulation of this ``sum''. This capability is quite useful, compared to the process of painting on canvas, where one must paint over mistakes rather than simply being able to turn off brushstrokes or adjust the intensity of brushstrokes after they are made. Furthermore, exposures to light can be adjusted either during the shooting or afterwards, and then re-combined. The capability of doing this during the shooting is an important aspect of the personal imaging invention, because it allows the artist to capture additional exposures if necessary, and thus to remain at the site until a final picture is produced. The final picture as well as the underlying dataset of separately adjustable exposures is typically sent wirelessly to other sites so that others (e.g. art directors or other collaborators) can manipulate the various exposures and combine them in different ways, and send comments back to the artist by email, as well as by overlaying graphics onto the artist's head mounted display which then becomes a collaborative space. In very recent embodiments (1990s) this has been facilitated through the World Wide Web. This additional communication facilitates the collection of additional exposures if it turns out that certain areas of the scene or object could be better served if they were more accurately described in the dataset.
Furthermore, a particular lightstroke may be repeated (e.g. the same exposure may be repeated in almost exactly the same way, holding the light in the same position, each time a new lightstroke is acquired). These seemingly identical lightstrokes may collectively be used to obtain a better estimate of a lightvector, by averaging each of the lightvectors together to obtain a single lightvector of improved signal to noise ratio. This signal averaging technique may also be generalized to the extent that the lamp may be activated at various strengths, but otherwise held in the same position and pointed in the same direction at the scene. The result is to produce a lightvector that captures a broad dynamic range by using separate images that differ only in exposure level (cite
@article{comparam,
author = "S. Mann",
title = "Comparametric Equations",
journal = "{IEEE} Trans. Image Proc.",
year = 2000,
volume = 9,
number = 8,
note = "ISSN 1057-7149",
month = "August",
pages = "1389-1406"}
where the mathematical theory behind this art is described in detail)
The invention also includes a variety of options for making the lightpainting task easier and more controlled. These include such innovations as a means for the photographer to determine if he or she can be ``seen'' by the camera (e.g. indicates extent of camera's coverage), various compositional aids, means of providing workspace-illumination that has no effect on the picture, and some innovative light sources.
The artist's camera is sometimes alternatively attached to and integrated with the light source (e.g. flash), in such a way that it provides a preview of the coverage of the flash. Thus when this camera output is sent to the artist's own wearable computer screen, a flash viewfinder results. The flash viewfinder allows the artist to aim the flash, and allows the artist to see what is included within the cone of light that the flash will produce. Furthermore, when viewpoints are exchanged, the assistant at the main camera can see what the flash is pointed at prior to activation of the flash.
Typically there is a command that may be entered to switch between local mode (where the artist sees the flash viewfinder) and exchanged mode (where the artist sees out through the main camera and the assistant at the main camera sees out through the artist's eyes/flash viewfinder).
fixed base station
operated
by one person and at least one other person (usually the author)
walking around and illuminating the subject matter of a picture
in various ways.
The base station is connected to the internet, and also serves as a gateway
for the wearable portion to obtain network access, through a
temporarily rigged antenna stand.
Each time the author moves to a new location and takes aim to light up subject matter, a new ``light vector'' is generated using the dataset from that particular lamp location and lamp orientation. Each such lightvector provides a description of how the subject matter responds to light from that particular location. Each lightvector is analogous to a brushtroke in a painting, and it is the collection of a large number of such lightvectors that make up an entire lightvector painting.
Using multiple lamps, as an art form, allows greater control over the system.
Six lamps
are connected to the wearable computer to provide a
powerful yet hand--held and wearable
photographic lighting studio system with wearable multimedia computer
used to illuminate various subject matter from a variety
of different locations in space.
The number six was chosen for dense hexagonal packing, but having
the seventh lamp (in the center) removable and removed for a space
in which the author could look out to view the subject matter being illuminated.
The portable nature of the
apparatus allowed it to be carried around in a collaborative
computer--mediated space.
The backpack based rig used to light up various skyscrapers in Times Square produces approximately 12 kJ of light into six separate lamp housings, providing better energy localization on a per--lamp basis, and giving a 100 ISO Guide Number of approx. 2000. The two antennae on the headgear wirelessly link the computer eyeglasses to the base station shown in the previous figure.
Within the computer mediated world, it was thus possible to make
the lights of times square weak by comparison to the small battery
powered handheld rig.
Other examples of lightvector paintings can be found in:
and taught these students the art of building similar rigs.
Thus twenty years later, the art has emerged from a cumbersome solo effort, to a
highly mobile team of visual artists, scientists, and engineers, able to
quickly collect and process lightvector spaces.
Gone are the days of the heavy cumbersome gear.